Fixed a crash that could happen when opening Day One.The Entry Timeline once again displays the relative time if a journal is sorted by Edit Date.Improved design of the Entry Timeline previews.Fixed a bug that could prevent you from unlocking Day One when opening it from the Daily Prompt widget.Fixed a bug that could allow for previous entries for a Daily Prompt to be viewed before unlocking Day One.Fixed a bug that used the incorrect timezone for entry previews in the Entry Timeline.Fixed a bug that could cause certain entries and media to not upload to Day One Sync.Additional improvements to the new Entry Timeline design.Added a toggle in Day One Settings > Advanced for using the Classic timeline.Paste a Spotify playlist link into an entry to embed the playlist.Fixed an issue where an entry’s additional media count wasn’t shown in the timeline preview.Fxied a crash that could happen when merging multiple entries.
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Lets begin by getting the skills out of the way.Īs far as skills go, the necromancer has ,by far, the most versatile set of skills. Therefore, in the gear section, I will speak in more general terms since I play around with gear A LOT and never really fit one template. It's a great amount of fun playing around with gear to see what you can get away with. I encourage everyone new/experienced to try a summon necro to play around with it. Other classes like the Hammerdin need extremely good gear to be effective. One of the greatest qualities of a summoner is it's adaptability for new players and using an incredible amount of MF gear simply because a summoner doesn't need great gear. Contrary to popular belief the Summoner necromancer is actually a very good PvM character for MF in single player and multi player games. Well, I decided to make this guide because I noticed some deficiencies in the summoner guides here. |
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